Game artificial intelligence

Results: 615



#Item
481Artificial intelligence / Platform games / Dynamic game difficulty balancing / Games / Affective computing / Video game bot / Emotion / Super Mario / Georgios N. Yannakakis / Gaming / Mind

Digging deeper into platform game level design: session size and sequential features Noor Shaker, Georgios N. Yannakakis and Julian Togelius IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {no

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
482Video game development / Arcade games / Side-scrolling video games / Video game bot / Turing test / Artificial intelligence / Mario / Games / Digital media / Electronic games

The Turing Test Track of the 2012 Mario AI Championship: Entries and Evaluation Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay S. Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard K.

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:39
483Science / Game theory / Neuroscience / Formal sciences / Humans / Rational agent / Decision making / Intelligent agent / Combinatorial game theory / Artificial intelligence / Video game development / Knowledge

Decision Making Styles as Deviation from Rational Action A Super Mario Case Study Christoffer Holmg˚ard Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2013-10-12 10:43:33
484Artificial intelligence / Formal sciences / Agent-based model / Complex systems theory / Scientific modeling / Intelligent agent / Game theory / Utility / Decision theory / Science / Economics / Knowledge

Generative Agents for Player Decision Modeling in Games Christoffer Holmgård, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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Source URL: julian.togelius.com

Language: English - Date: 2014-03-03 06:27:45
485Video game bot / Artificial intelligence / Lie / Gameplay / Video game genres / Georgios N. Yannakakis / Turing test / Software / Ethology / Video game development / Social psychology / Behavior

Chapter 1 Assessing Believability Julian Togelius1 , Georgios N. Yannakakis1 , Sergey Karakovskiy2 , Noor Shaker1

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:48
486Windows games / Decision theory / Fixed points / Game theory / Minimax / Game mechanics / Real-time strategy / Tic-tac-toe / Artificial intelligence / Games / Gaming / Mathematics

Modelling and evaluation of complex scenarios with the Strategy Game Description Language Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis Abstract— The Strategy Game Description Game Language (SGDL) is int

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
487Applied mathematics / Operations research / Search algorithms / Routing algorithms / Game artificial intelligence / A* search algorithm / Heuristic function / Consistent heuristic / Dynamic programming / Mathematics / Mathematical analysis / Heuristics

Speeding up the Convergence of Real-Time Search David Furcy and Sven Koenig Georgia Institute of Technology College of Computing Atlanta, GA[removed] {dfurcy,skoenig}@cc.gatech.edu

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Source URL: www.uwosh.edu

Language: English - Date: 2000-05-31 11:07:09
488Abstract strategy games / Chess / Arimaa / Search algorithms / Chess variants / Board games / Outline of chess / Negamax / Computer chess / Games / Game artificial intelligence / Game theory

14      David Fotland Building a World Champion Arimaa Program      7 Building a World Champion Arimaa Program David Fotland

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Source URL: arimaa.com

Language: English - Date: 2005-11-23 12:17:20
489Artificial intelligence / International Computer Games Association / ICGA Journal / David Levy / Computer Olympiad / Tilburg University / Chess / Computer chess / Game artificial intelligence

ISSN[removed]ICGA Journal September 2012

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Source URL: icga.org

Language: English - Date: 2013-11-18 07:42:46
490Chess / Artificial intelligence / Abstract strategy games / Computer Olympiad / Havannah / ICGA Journal / David Levy / Games / Computer chess / Game artificial intelligence

Table of Contents 193 TABLE OF CONTENTS Table of Contents....................................................................................................................................................... 193

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Source URL: icga.uvt.nl

Language: English - Date: 2013-11-18 07:42:46
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